Three crafts.
One studio.
We don't offer services. We obsess over three distinct disciplines and refuse to dilute any of them.
Immersive Engineering
Three.js · WebGPU · WebXRPixel-perfect delivery of the impossible. We write custom shaders, real-time physics, and spatial audio systems that make browsers feel like game engines.
Spatial Computing
AR · VR · MRWe build persistent augmented layers and full virtual worlds. From markerless AR product try-ons to VR training simulations that replace $40,000 physical setups.
Interface Architecture
UI · UX · Design SystemsWe design interfaces the way architects design buildings — with structural integrity, material honesty, and an obsession with how people move through them.
What shipped.
A slice of what we've built.
The rest is under NDA.
The honest answers.
No. Markerless AR runs on any modern smartphone — no dedicated hardware, no app store download, no setup ritual. It just works.
A focused VR training environment: 8 – 14 weeks. A multi-scene immersive brand world: 16 – 24 weeks. We don't rush work that needs to be lived in.
Yes. We target 60fps on hardware from 2021 onward. If it can't run well on a mid-range device, we redesign it — not the device requirements.
Component libraries are furniture catalogues. Design systems are building codes. Ours include decision logs, token governance, and upgrade paths — not just a Figma file.
Only as part of a larger engagement. We don't make logos. We make systems that carry a visual identity across every medium — including ones that don't exist yet.
Fill in the brief below. We respond within 48 hours with either a qualified "yes, let's talk" or an honest "we're not the right fit" — no sales call theatre.